Medium Chinese checkers

Medium Chinese checkers is the default opponent for Sternhalma on Checkerso. Same star board and rules as Chinese checkers: no captures, optional chain jumps, marbles locked in once they reach the goal point.

Easy does not look ahead. Hard looks four moves ahead. The rules never change.

Chinese checkers at Medium strength

Move all ten of your marbles from the south point of the star into the opposite point at the north. There is no capturing — a jumped marble stays on the board.

What the Medium opponent calculates

The Medium opponent looks three moves ahead, counting each side's turn, and checks the most promising hops and chain jumps first.

It scores positions higher for marbles closer to the goal point, marbles already home, and clusters of marbles that can hop each other. There is no piece count to weigh, since nothing is ever captured.

It finds short chain-jump advantages a few moves out, but a long hopping ladder planned four or five turns ahead can still get past it.

Steady racing at Medium

Plan the whole ladder, not one hop

Medium looks a few moves ahead, so a ladder that only pays off on your fourth or fifth turn is still likely to work — it is the two-move setups it catches most often.

Keep landing holes clear

A chain jump stops the instant the next landing hole is occupied. Before you build a ladder, check that nothing — yours or the computer's — is sitting where the chain needs to land.

Advance every marble, not just the leaders

You win when all ten marbles are home, not when a few arrive early. Medium spreads its own advances — match it instead of stranding pieces at the start.

Chinese checkers difficulty levels compared

LevelBest forHow far it looksTypical gapPractice focus
EasyLearning hops and chain jumpsNo look-ahead: scores each move once, with some randomnessPicks its best single move without looking ahead; ignores your reply entirelyPractice chaining two or three hops in one turn before you race
Medium (this page)The default Chinese checkers opponent3 moves aheadPlans a few moves ahead but still misses long hopping laddersBuild a ladder of your own marbles to cross the board in fewer turns
HardA faster-racing computer opponent4 moves aheadLooks one move further than Medium, but always stops at four movesKeep the hole beyond your next hop clear before you commit to a chain

Need a refresher on the basics? Read the complete Chinese Checkers guide and rules on Checkerso for star-board navigation, chain-jump mechanics, and goal-point rules.

Frequently asked questions

How is Medium different from Easy on Checkerso?

Medium looks three moves ahead, checking the most promising hops first. Easy scores each move once and does not look ahead.

Can I stop a chain jump partway through?

Yes. Every hole a chain can reach — including the first landing — is offered as its own legal destination. Tap the one you want; you are never forced to keep hopping.

Is there a captures stat like the draughts games?

No. Chinese checkers has no capturing, so Checkerso tracks Moves and Time for this game instead of Pieces left or Captures.