Easy International draughts

Easy International draughts is the standard 10×10 start against a shallow computer. Rules match International draughts: flying kings, backward man captures, and mandatory longest capture when you must jump.

You play black at the bottom; white moves first, so the computer opens. Easy only shortens how far the computer looks ahead.

International rules in Easy mode

Remove every opposing piece, or leave the other side with no legal move. The game uses the standard 10×10 International draughts start: twenty men each on fifty dark squares, white to move first.

What the Easy International opponent calculates

The Easy opponent looks one move ahead on the 10×10 board: it plays the move that looks best right now and never checks your reply.

It scores positions by men, kings, and available moves, and it follows the longest-capture rule and flying kings. Only how far ahead it looks changes between Easy, Medium, and Hard.

It often misses a longer capture you are forced to find, and it rarely sees a flying king shot two full turns away.

Longest capture drills on Easy

Count pieces before you jump

When two jump lines are legal, the longer one is mandatory, so practice counting every victim in each chain before you tap.

Backward man shots

A quiet-looking position can explode when a man captures toward its home row. Easy undervalues rearward hops that open a flying king next turn.

Wide board, slow wings

With twenty men, the flanks matter. Keep one file defended while you probe the center; Easy rarely punishes a slow wing march if you do not blunder a longest-capture line.

International draughts difficulty levels compared

LevelBest forHow far it looksTypical gapPractice focus
Easy (this page)First games on the 10×10 board1 move ahead (its own; never your reply)Cannot see a longest-capture trap before it is on the boardCount every piece in a forced jump before you tap
MediumRegular International draughts practice3 moves aheadFinds short tactical shots; weaker on quiet king endgamesUse backward man jumps to open flying king lines
HardLonger tactical lines on 50 squares5 moves aheadStops at five moves ahead — not tournament-level International playPlan long capture chains — a man crowns only if the chain ends on the far rank

Need a refresher on the basics? Read the complete International Checkers guide and rules on Checkerso for 10×10 board rules, mandatory longest capture sequences, and flying kings.

Frequently asked questions

Does Easy International draughts change the 10×10 rules?

No. Board size, flying kings, backward captures, and longest-capture obligation are the same as on the main International draughts page. Only how far ahead the computer looks differs: one move.

Why must I take the longest capture on Easy?

International draughts requires maximum capture at every difficulty. Easy simply does not always choose the best reply after you obey that rule.

When should I switch to Medium International draughts?

Move up when you win most Easy games without missing a forced longest-capture line. Medium looks three moves ahead on the same rules.